//unbindall //[BINDbl STANDART] bind "w" "+forward;impulse 102" bind "q" "lastinv" bind "e" "+jump;say /7oka;kill;-jump" bind "t" "impulse 201" bind "a" "+moveleft;impulse 102" bind "s" "+back;impulse 102" bind "d" "+moveright;impulse 102" bind "b" "buy" bind "space" "+attack2" bind "CTRL" "+duck" bind "TAB" "+showscores;timeleft" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind "0" "slot10" bind "=" "podbotmenu" bind "m" "chooseteam" bind "f" "+use" bind "enter" "adjust_crosshair" bind "y" "+attack2;lastinv;lastinv;-attack2;wait;wait" bind "ALT" "+strafe" bind "F5" "echo RELOADING CONFIG;exec Frag-o-matiK.cfg" bind "[" "chooseteam;wait;ms 1;wait;ms 2;echo JOINING FOR TERRORIST-FORCES" bind "]" "chooseteam;wait;ms 2;wait;m3lecho JOINING COUNTER_TERRORIST-FORECES" //[FRIENDLYFIRE SCRIPT] alias "ff" "ff1" alias "ff1" "mp_friendlyfire 1;alias ff ff2;echo <<>>" alias "ff2" 'mp_friendlyfire 0;alias ff ff1;echo <<>>" bind "F1" "ff" echo "FRIENDLYFIRE SCRIPT LOADED" //[VOLUME SCRIPT] alias "vdn" "vol00" alias "vup" "vol00" alias "vol00" "volume 0;alias vup vol01;echo =VOLUME IS MUTED=" alias "vol01" "volume 0.1;alias vup vol02;alias vdn vol00;echo *=============" alias "vol02" "volume 0.2;alias vup vol03;alias vdn vol01;echo =*============" alias "vol03" "volume 0.3;alias vup vol04;alias vdn vol02;echo ==*===========" alias "vol04" "volume 0.4;alias vup vol05;alias vdn vol03;echo ===*==========" alias "vol05" "volume 0.5;alias vup vol06;alias vdn vol04;echo ====*=========" alias "vol06" "volume 0.6;alias vup vol07;alias vdn vol05;echo =====*========" alias "vol07" "volume 0.7;alias vup vol08;alias vdn vol06;echo ======*=======" alias "vol08" 'volume 0.8;alias vup vol09;alias vdn vol07;echo =======*======" alias "vol09" "volume 0.9;alias vup vol10;alias vdn vol08;echo ========*=====" alias "vol10" "volume 1.0;alias vup vol11;alias vdn vol09;echo =========*====" alias "vol11" "volume 1.1;alias vup vol12;alias vdn vol10;echo ==========*===" alias "vol12" "volume 1.2;alias vup vol13;alias vdn vol11;echo ===========*==" alias "vol13" "volume 1.3;alias vup vol14;alias vdn vol12;echo ============*=" alias "vol14" "volume 1.4;alias vup vol15;alias vdn vol13;echo =============*" alias "vol15" "volume 1.5;alias vup vol15;alias vdn vol14;echo =MAXIMUM VOLUME" alias "vol666" "volume 666" bind "kp_plus" "vup" bind "kp_minus" "vdn" echo "VOLUME SCRIPT LOADED" //[BUY SCRIPT] alias "ms" "menuselect" alias "11" "buy;ms 1;ms 1;buy;ms 7;wait;slot10;echo BUYING USP-TACTICS" alias "13" "buy;ms 1;ms 3;buy;ms 7;wait;slot10;echo BUYING DESERT EAGLE" alias "31" "buy;ms 3;ms 1;buy;ms 6;wait;slot10;echo BUYING MP5NAVY" alias "41" "buy;ms 4;ms 1;buy;ms 6;wait;slot10;echo BUYING AK-47" alias "42" "buy;ms 4;ms 2;buy;ms 6;wait;slot10;echo BUYING SG-550" alias "43" "buy;ms 4;ms 3;buy;ms 6;wait;slot10;echo BUYING M4-A1" alias "44" "buy;ms 4;ms 4;buy;ms 6;wait;slot10;echo BUYING STEYER AUG" alias "46" "buy;ms 4;ms 6;buy;ms 6;wait;slot10;echo BUYING AW/M" alias "82" "buy;ms 8;ms 1;buy;ms 8;ms 2;wait;slot10;echo BUYING KEVLAR 6poHb" alias "rpeHku" "buy;ms 8;ms 4;wait;buy;ms 8;ms 3;wait;buy;ms 8;ms 3;wait;buy;ms 8;ms 5;echo BUYING GRENADES" alias "ammo" "buy;ms 6;buy;ms 7;echo BUYING AMMO" bind "kp_home" "11" bind "kp_uparrow" "13" bind "kp_pgup" "31" bind "kp_leftarrow" "41" bind "kp_5" "42" bind "kp_rightarrow" "43" bind "kp_end" "44" bind "kp_downarrow" "46" bind "kp_pgup" "82" bind "kp_ins" "ammo" bind "kp_del" "rpeHku" echo "BUY SCRIPT LOADED" //[VIEW MODEL SCRIPT] alias "r_mdl" "mdlon" alias "mdlon" "r_drawviewmodel 0;alias r_mdl mdloff" alias "mdloff" "r_drawviewmodel 1;alias r_mdl mdlon" bind "z" "r_mdl" echo "VIEW MODEL SCRIPT LOADED" //[SCRIPT FOR KNIFE] alias "kn" "kn1" alias "kn1" "sensitivity 3.2;slot3;slot3;alias kn kn2;echo <<<<<>>>>>" alias "kn2" "sensitivity 1.6;lastinv;alias kn kn1;echo <<<<<>>>>>" bind "v" "kn" echo "KNIFE SCRIPT LOADED" //[SAY SCRIPT] alias "s" "s1" alias "s1" "say %s,Do not stay on MY way;alias s s2" alias "s2" "say I killed you,Xa-xa-xa;alias s s3" alias "s3" "say Whooo!!!;alias s s4" alias "s4" "say :-D;alias s s5" alias "s5" "say See you at the next round,%s;alias s s6" alias "s6" "say %s Tbl Korga-Hu6ugb urpaJI B Counter-Strike ???? :-0;alias s s7" alias "s7" "say Eat IT;alias s s8" alias "s8" "say :-)))));alias s s9" alias "s9" "say O-eee-ee-e;alias s s10" alias "s10" "say ALL YOU NEED IS FRAG;alias s s11" alias "s11" "say %s,See you in the HELL;alias s s12" alias "s12" "say O,mama,ma-m-m-m-m-AAAA;alias s s13" alias "s13" "say :-];alias s s14" alias "s14" "say Bang,bang,bang;alias s s15" alias "s15" "say It was easy frag;alias s s1" bind "c" "s" echo "SAYING SCRIPT LOADED" //[MUTE SCRIPT] alias "nos" "nos1" alias "nos1" "nosound 1;alias nos nos2" alias "nos2" "nosound 2;alias nos nos1" bind "l" "nos" echo "MUTE SCRIPT LOADED" //[NAME SCRIPT] alias "ndn" "n1" alias "nup" "n1" alias "n1" "name Frag-o-mat!K;alias nup n2;alias ndn 5" alias "n2" "name HardCOR3_28;alias nup n3;alias ndn 1" alias "n3" "name Fath3r Fr0st;alias nup n4;alias ndn n2" alias "n4" "name {8=D;alias nup n5;alias ndn n3" alias "n5" "name "M9lCHuK;alias nup n1;alias ndn n4" bind "leftarrow" "ndn" bind "rightarrow" "nup" echo "NAME SCRIPT LOADED" //[Bblxog] alias "quit1" "say /7oka;name JIAMO;sensitivity 50;volume 10;unbindall;wait;wait;quit" bind "F12" "quit1" //[SNIPER SCRIPT] alias sn "sn1" alias "sn1" "sensitivity 2.2;zoom_sensitivity_ratio 0.5;gl_spriteblend 0;alias sn sn2;echo <<<>>" alias sn2 "sensitivity 1.6;gl_spriteblend 1;zoom_sensitivity_ratio 1;echo <<>>" bind "x" "sn" echo "SNIPER SCRIPT LOADED" //[CROSSHAIR SCRIPT] alias "c_f" "+forward;cro" alias "c_b" "+back;cro" alias "c_l" "+moveleft;cro" alias "c_r" "+moveright;cro" alias "cro" "adjust_crosshair" alias "f" "+forward;impulse 102" alias "b" "+back;impulse 102" alias "l" "+moveleft;impulse 102" alias "r" "+rightmove;impulse 102" alias "cr" "cr1" alias "cr1" "bind w c_f;bind s c_b;bind d c_r;bind a c_l;alias cr cr2" alias "cr2" "bind w f;bind s b;bind d r;bind a l;adjust_crosshair green;alias cr cr1" bind "kp_enter" "cr" echo "CROSSHAIR SCRIPT LOADED" //[LONGJUMP SCRIPT] alias "+longjump" "+jump;wait;+duck" alias "-longjump" "-duck;wait;-jump" bind "mswheeldown" "-longjump" bind "mswheelup" "+longjump" //[SCRIPT FOR 2n._FIRE] alias "+attack3" "+attack;+attack;wait 1;-attack;wait 3" bind "mouse3" "+attack3" //[RADAR SCRIPT] bind "ins" "radar" alias "radar" "radaroff" alias "radaroff" "hideradar; alias radar radaron" alias "radaron" "drawradar; alias radar radaroff" //[RELOAD SCRIPT] alias "+per" "+reload;speak loading;say_team #######^R^E^L^O^A^D^#######" alias "-per" "-reload" bind "r" "+per" //[NET SCRIPT] alias neon "net_graph 1;alias nnn neoff" alias neoff "net_graph 0;alias nnn neon" alias nnn neon bind HOME nnn //[SCRIPT /7b9|HbIu E}I{uK] bind "F11" "+STARTRUN" alias +STARTRUN "bind w DRUNKRUN" alias -STARTRUN "bind w +forward" alias +DRUNKRUN "weapon_knife; wait; +attack; wait; -attack; fw; wait; lw; wait; fw; wait; rw; wait; jp; wait; dk; wait; lw; wait; bw; wait; rw; wait; fw; wait; jp; wait; fw; wait; lw; wait; dk; wait; fw; wait; jp; wait; rw; wait; fw" alias fw "+forward; wait; wait; wait; -forward" alias bw "+back; wait; -back" alias lw "+moveleft; wait; wait; -moveleft" alias rw "+moveright; wait; wait; -moveright" alias jp "+jump; wait; -jump" alias dk "+duck; wait; -duck" bind "F11" "+STARTRUN" alias +STARTRUN "bind w +DRUNKRUN" //[FPS SCRIPT] //HACTPOuKu developer "1" console "1.0000" voice_enable "1" voice_scale "1.0000" crosshair "1.0000" fps_max "160" gamma "3.00000" brightness "1.0000" con_color 150 0 150 sv_aim "0.00000" viewsize "110.00000" gl_picmip "2" gl_dither "1" gl_flipmatrix "0" gl_monolights "1" s_rolloff "1.0" s_doppler "0.0" s_distance "60" s_automin_distance "2.0" s_automax_distance "30.0" s_min_distance "8.0" s_max_distance "1000.0" s_leafnum "0" s_refgain "0.4" s_refdelay "4" s_polykeep "1000000000" s_polysize "10000000" s_numpolys "200" s_bloat "2.0" s_verbwet "0.25" s_a3d "0.000000" s_eax "1.000000" volume "0.200000" suitvolume "1.000000" hisound "1.000000" bgmvolume "0.000000" _snd_mixahead "0.1" topcolor "255" bottomcolor "255" team "1" model "gordon" skin "1" cl_updaterate "20" cl_lw "1" cl_lc "1" cl_dlmax "128" cl_himodels "1" cl_idealpitchscale "0.8" cl_timeout "35" cl_cmdbackup "2" cl_download_ingame "0" cl_allowdownload "1" cl_allowupload "1" cl_cmdrate "30" lookstrafe "0.000000 lookstrafe "0.000000" lookspring "0.000000" cl_forwardspeed "400" cl_backspeed "400" cl_vsmoothing "0.05" m_pitch "0.022" m_yaw "0.022" m_forward "1" m_side "0.8" m_filter "1.000000" m_filter "1.000000" mp_freeztime "0" hud_takesshots "1" fastsprites "1" hud_capturemouse "1" hud_fastswitch "2" cl_drawnames "1" hud_centerid "1" voice_modenable "1.000000" hud_classautokill "1" setinfo "lefthand" "0" setinfo "friends" "1" setinfo "vgui_menus" "0" setinfo "ah" "0" setinfo "dm" "1" scr_conspeed "99999" r_mmx "1" r_drawviewmodel "0" r_dynamic 1 gl_spriteblend "1" gl_alphamin 1 echo "=========================" echo "<>" echo "<<>>>" echo "<" echo "<<<<<<>>>>>" echo "========================="