Punbindall bind o "name [S.M.F.] Dark~Knight bind "TAB" "+showscores" bind "ENTER" "+attack" bind "ESCAPE" "cancelselect" bind "SPACE" "+jump" bind "'" "+moveup" bind "+" "sizeup" bind "," "buyammo1" bind "-" "sizedown" bind "." "buyammo2" bind "/" "+movedown" bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind ";" "+mlook" bind "=" "podbotmenu" bind "[" "invprev" bind "]" "invnext" bind "`" "toggleconsole" bind "a" "+moveleft" bind "b" "buy" bind "c" "radio3" bind "d" "+moveright" bind "e" "+use" bind "f" "impulse 100" bind "g" "drop" bind "h" "+commandmenu" bind "i" "impulse 101" bind "j" "cheer" bind "k" "+voicerecord" bind "m" "chooseteam" bind "n" "nightvision" bind "o" "buyequip" bind "q" "lastinv" bind "r" "+r" bind "s" "+back" bind "t" "impulse 201" bind "u" "messagemode2" bind "v" "buyequip" bind "w" "+forward" bind "x" "radio2" bind "y" "messagemode" bind "z" "radio1" bind "~" "toggleconsole" bind "UPARROW" "+forward" bind "DOWNARROW" "+back" bind "LEFTARROW" "+left" bind "RIGHTARROW" "+right" bind "ALT" "+strafe" bind "CTRL" "+duck" bind "SHIFT" "+speed" bind "F5" "snapshot" bind "F6" "save quick" bind "F7" "load quick" bind "F10" "quit prompt" bind "INS" "+klook" bind "PGDN" "+lookdown" bind "PGUP" "+lookup" bind "END" "centerview" bind "MWHEELDOWN" "invnext" bind "MWHEELUP" "invprev" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "PAUSE" "pause" bind "v" "buyequip" bind "f6" "timeleft" bind "f7" "name lol;quit"' bind "f8" "name xz 4TO -)TO" bind "f2" "buy;slot6" bind "f3" "buy;slot7" bind "[" "r_drawviewmodel 0" bind "]" "r_drawviewmodel 1" bind ";" "gl_spriteblend 1" bind ";" "gl_spriteblend 0" bind "f4" "say hi all" bind "f5" "lol" brightness "5" cl_himodels "0" con_color "1000 0 1000" console "1" crosshair "1" fastsprites "0" // CPL Europe Required fps_max "100" gamma "5.0" gl_alphamin "0.25" // CPL Europe Required gl_cull "1" gl_dither "0" gl_flipmatrix "0" gl_keeptjunctions "1" gl_lightholes "0" gl_alphamin "0.25" // CPL Europe Required gl_overbright "1" gl_picmip "0" gl_playermip "2" gl_polyoffset "0.1" gl_round_down "6" gl_spriteblend "1" // 0 for AUG/SIG usage gl_wateramp "0" gunsmoke "0" hpk_maxsize "0" hud_capturemouse "1" hud_centerid "1" hud_classautokill "1" hud_deathnotice_time "8" hud_saytext_time "3" hud_takesshots "0" hud_fastswitch "1" lightgamma "2.500" // CPL Europe Required max_shells "0" max_smokepuffs "0" mp_decals "0" r_drawviewmodel "0" r_dynamic "1" r_decals "0" r_lightmap "0" r_mirroralpha "0" r_mmx "1" scr_conspeed "9999" texgamma "2" cl_allowdownload "0" // CPL Europe Required cl_allowupload "0" // CPL Europe Required cl_cmdbackup "2" cl_cmdrate "101" cl_download_ingame "0" // CPL Europe Required cl_gaitestimation "1" cl_idealpitchscale "0.8" cl_rate "10000" cl_dynamiccrosshair "0" cl_timeout "305" cl_showfps "1" cl_lc "1" cl_lw "1" // Can be set to 0 cl_nopred "0" // Can be set to 1 cl_solid_players "1" // CPL Europe Required cl_updaterate "101" cl_vsmoothing "0.05" ex_interp "0.1" ex_maxerrordistance "64" net_drawslider "1" ex_extrapmax "2" ex_correct "0" net_graph "0" rate "25000" _snd_mixahead "0.1" bgmvolume "0" hisound "1" s_a3d "0" s_automax_distance "30" s_automin_distance "2" s_bloat "2" s_distance "60" s_doppler "0" s_eax "1" s_leafnum "0" s_max_distance "1000" s_min_distance "8" s_numpolys "200" s_polykeep "10000" s_polysize "100" s_refdelay "4" s_refgain "0.4" s_rolloff "1" s_verbwet "0.25" suitvolume "0" volume "0.130000" cl_backspeed "400" cl_bob "0.01" cl_bobcycle "0.8" cl_bobup "0.5" cl_forwardspeed "400" cl_pitchdown "89" cl_pitchup "89" cl_sidespeed "400" cl_minmodels "1" joystick "0" lookspring "0" lookstrafe "0" m_filter "0" m_forward "1" m_pitch "0.022" m_side "0.8" m_yaw "0.017" sensitivity "1" zoom_sensitivity_ratio "1.4 hideradar name "[S.M.F.] Dark~Kn1ght" cl_observercrosshair "1" developer "0" hud_fastswitch "1" precache "1" setinfo "lefthand" "1" setinfo "_vgui_menus" "0" +mlook voice_enable "1" voice_modenable "0" alias +r "+reload;r_drawviewmodel 1" alias -r "-reload;r_drawviewmodel 0" // ================================ // Team messages // ================================ bind kp_5 "say_team eco" bind kp_end "say_team Bombplant A secured!!" bind kp_pgdn "say_team Bombplant B secured!!" bind kp_home "say_team Slow on A" bind kp_pgup "say_team Slow on B" bind kp_uparrow "say_team Attack in 5 seconds" bind kp_downarrow "say_team Fall back!!---->our respawn secure! " bind kp_leftarrow "say_team Bomb near!!!" bind "RIGHTARROW" "say_team need drop" echo "*******************BCEM nu3gEU,**********************"